San Diego's Comic Con and the Creative Mind with Cannabis |
As a person that worked in the video
game industry, I loved going to San Diego's Comic Con for the people
watching, but most importantly the talented artists. Going down the
aisles of the convention center it was daunting how much work went
into the amazing detail and imagination of the comics and displays.
Let me tell you how a typical day at
a video game company went. People roll in at 10am – closer to 11.
At noon of course was lunch, and why not go to the gym while your at
it... make it a two hour lunch. Followed by a sleepy afternoon from
the big lunch. But wait a minute, 4:20 rolled around. Empty; the
office was empty. 4:40 – 8pm? Perfection. Much of the work got
accomplished at this time. Why? The mind needed to be relaxed and
opened to imagination and discovery.
Now not all workers were driven by
marijuana, but from what I could see, many needed a way to stop the
analytical mind and open the artistic mind. To sit at a desk can be
boring, but not when the mind is active with many ideas and thoughts
the time flies by with great exploration and development.
Marijuana has been known by many
artists to allow open creativity, increased pattern recognition, and
insight. Jonah
Lehrer in “Psychiatry
Research” states
that Marijuana does a hyper-priming
to allow the brain to make association patterns with things that are
further apart. In layman's terms, it allows a musician or an artist
to get rid of the writers block and allow the brain to explore and
make connections that may not have been seen when it was more
analytical.
The United States
is at the forefront of imagination in movies, games and technology
gadgets. Comic Con attracts this treasure in our society of new
ideas, detail to the non analytical brain and beauty of the open
mind. San Diego is so fortunate to host such a wonderful convention.
OUTCO is San Diego's only legally licensed medical marijuana dispensary offering FREE Delivery and Accepting Debit Cards.
By an Anonymous Artist that worked
for 12 years in the video game industry, making Xbox and PS2 games
for a major company
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